From 2010. A couple quick takes on the Defender class from the same game. It was shortly after this that the designer decided to approach the game with the handheld Strategy games market in mind, so references were drawn from classic tactics-based adventures like FFT and Ogre Battle. With a smaller scale game came smaller characters on screen, so the designs had to be simplified from that point on in order to maintain readability.
Some possible directions for the 'Fire Affinity Females'. These were designed for a small games project I worked on briefly last year. No real settings for the game had been established at the time, so the guidelines were very loose.